Merge pull request #117397 from ryevdokimov/path3d-conflict-fix

Fix Modo/Maya navigation conflicts with Path3D editor shortcuts
This commit is contained in:
Rémi Verschelde
2026-03-14 12:16:40 +01:00
@@ -40,6 +40,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "scene/debugger/view_3d_controller.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/main/scene_tree.h"
@@ -604,6 +605,13 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
View3DController::NavigationScheme nav_scheme = (View3DController::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == View3DController::NAV_SCHEME_MAYA || nav_scheme == View3DController::NAV_SCHEME_MODO) && mb->is_alt_pressed()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
}
Point2 mbpos(mb->get_position().x, mb->get_position().y);
Node3DEditorViewport *viewport = nullptr;