Commit Graph

80735 Commits

Author SHA1 Message Date
kobewi
2dec60976f Fix wrong base type when creating script
(cherry picked from commit afdc1d64567b93d5b6fda8f9e20cde462a4fbea0)
2026-02-05 10:04:59 -06:00
Saulo-de-Souza
aac131f386 CreateDialog: return type name instead of script path for custom types
(cherry picked from commit 35a9ec140fa6aaa215e2c61e209dac6790d5a0df)
2026-02-05 10:04:58 -06:00
Pāvels Nadtočajevs
30dc8889fe [Export] Load translation files to check locale for ICU data export.
(cherry picked from commit 1ea927cadcd7803af49cf2476512c6d91bfecd8a)
2026-02-05 09:46:09 -06:00
Dery Almas
6a0b2db3ac Wayland Embedder: Fix FD leak with inert objects
Freshly deleted objects are temporarily "inert" until their destruction
is acknowledged by the compositor.

Inert objects are ignored. By doing so, we mistakenly returned too
early and missed some FD cleanup logic. This patch ensures that any
outstanding FDs are always closed by moving its logic outside of the
message handling routine.

(cherry picked from commit 6e5d1e00e02cf9086224b5eb3258f901a26de413)
2026-02-05 09:46:08 -06:00
clayjohn
d376ca77dc Avoid reading from sky pointer when rendering background without sky
(cherry picked from commit da7540f3f19ad7c05acd5f3632ed349a0db75032)
2026-02-05 09:46:08 -06:00
Clay John
5207208577 Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background
(cherry picked from commit b4b20e95ed4e18d18370f76f6faad5f8e1e380d3)
2026-02-05 09:46:07 -06:00
Lukas Tenbrink
1f6f4b622e Fix the NodePath hash function to not yield the same value for similar paths.
(cherry picked from commit a6e952c1604963023a87c07093cc9b24e6d6591d)
2026-02-05 09:46:06 -06:00
bruvzg
5222598c11 [Windows] Disable MSVC control flow check on IAT hooks.
(cherry picked from commit 9c753ebe8432991c88a0b0c934f8dea029f59b6f)
2026-02-05 09:46:06 -06:00
Rémi Verschelde
45f8e0894b Revert "Improve performance of CSharpLanguage::reload_assemblies"
This reverts commit f68bf2f545.

This seems to trigger occasional editor crashes.

Fixes #115460.

(cherry picked from commit 63e7936e18026d483135c28856b5338b50efb923)
2026-02-05 09:46:05 -06:00
Jakub Marcowski
6188f459b3 libpng: Update to 1.6.54
(cherry picked from commit 7ac0eef82801fce2e069262c1a6149e2251bcfa2)
2026-02-05 09:46:05 -06:00
Rémi Verschelde
0227be0bdb Sync translations with Weblate 2026-01-30 17:38:48 +01:00
Thaddeus Crews
543f47485c Bump version to 4.6.1-rc 2026-01-26 09:55:29 -06:00
Rémi Verschelde
89cea14398 Bump version to 4.6-stable \o/
Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine,
including a wide array of features that enable countless developers to publish
games in all genres. For example, Steam got over
[1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot)
in 2025, while itch.io consistently gets around
[500 new Godot games per week](https://itch.io/game-development/engines/most-projects)
(game jams, prototypes, etc.).

While every Godot user still has their own favorite missing feature which
they're eagerly awaiting, for the most part the engine is fully capable.
But there are still so many minor roadblocks, papercuts, workflow issues or
outright bugs which can make the experience of developing and publishing games
more painful than we'd like.

So for this release, there was a significant focus on polish and usability,
aiming to firmly establish Godot as an engine that you can rely upon, while
keeping the iteration speed, lightweightness, and flexibility which make users
love it.

Close to 400 contributors were involved in this new feature release, authoring
2,001 (!) commits, and we want to thank them all for their amazing contributions,
as well as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.

See the release page for details: https://godotengine.org/releases/4.6/
2026-01-25 13:41:41 +01:00
Rémi Verschelde
8322eb1414 Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
Rémi Verschelde
d5edd4a592 Sync translations with Weblate 2026-01-25 10:07:59 +01:00
Rémi Verschelde
39ef602b9b Update DONORS list 2026-01-25 09:59:40 +01:00
Rémi Verschelde
83e105ea35 Merge pull request #115348 from YeldhamDev/theme_goodies_nocheck_edition
Fix not being able to remove empty theme overrides in the editor
2026-01-25 09:54:05 +01:00
Michael Alexsander
810b377492 Fix not being able to remove empty theme overrides in the editor 2026-01-24 20:52:02 -03:00
Rémi Verschelde
04249468d3 Merge pull request #115293 from mooflu/arc-113263
Geometry2D: Remove `arc_tolerance` scaling and the comment related to that.
2026-01-24 22:50:36 +01:00
Rémi Verschelde
cca9d04b56 Merge pull request #115330 from KoBeWi/famous_last_fix
Don't force list icon size in EditorFileDialog
2026-01-24 21:35:51 +01:00
kobewi
8b400edb92 Don't force list icon size in EditorFileDialog 2026-01-24 13:29:37 +01:00
Rémi Verschelde
ebbdef7830 Merge pull request #115316 from passivestar/codeedit-colors
Fix colors of code editor in modern theme
2026-01-24 00:46:44 +01:00
Rémi Verschelde
1d0a3c8c72 Merge pull request #115303 from TokageItLab/tweak-ik3d-doc
Tweak IKModifier3D docs and comment
2026-01-24 00:46:35 +01:00
passivestar
157f070faf Fix colors of code editor in modern theme 2026-01-24 02:30:23 +04:00
Rémi Verschelde
233a5aeb4d Merge pull request #115299 from DarioSamo/framebuffer-cache-stale-ref
Fix stale reference bug in FramebufferCache.
2026-01-23 20:36:22 +01:00
Silc Lizard (Tokage) Renew
9e066453fa Tweak IKModifier3D docs and comment 2026-01-24 00:55:54 +09:00
Dario
c2b068d08c Fix stale reference bug in FramebufferCache. 2026-01-23 10:43:09 -03:00
Rémi Verschelde
3172d44799 Sync translations with Weblate 2026-01-23 12:38:50 +01:00
Frank Becker
5cc33d6965 Remove arc_tolerance scaling and the comment related to that.
clipper2 1.5.3 does the scaling internally.
2026-01-22 20:56:04 -08:00
Rémi Verschelde
c3058391d7 Merge pull request #115181 from passivestar/graph-experimental-docs
Remove experimental flags from graph nodes
2026-01-22 16:56:07 +01:00
Rémi Verschelde
e0b046e6db Merge pull request #115249 from bruvzg/splash_w_mac_only
Process events during splash on macOS only.
2026-01-22 10:59:11 +01:00
Rémi Verschelde
d2a60ebbe9 Merge pull request #115242 from deralmas/ssccaallee
Wayland: Update popup scale information on creation
2026-01-22 10:59:06 +01:00
Rémi Verschelde
06922002b5 Merge pull request #115231 from KoBeWi/pretend_prepend_still_exists
Restore period in loaded node paths
2026-01-22 10:58:59 +01:00
Pāvels Nadtočajevs
77d98cf3dd Process events during splash on macOS only. 2026-01-22 11:43:41 +02:00
Dery Almas
27b1916465 Wayland: Update popup scale information on creation
Popups start with their size and position already scaled based on the parent.
We forgot to update the popup's scale itself, leading to a double-scale.
2026-01-22 06:28:27 +01:00
kobewi
ff89f649fa Restore period in loaded node paths 2026-01-22 01:40:28 +01:00
Rémi Verschelde
76addfff12 Merge pull request #115175 from vaner-org/oneshot-request-fire-override-abort
Allow `ONE_SHOT_REQUEST_FIRE` to override OneShot abortion
2026-01-21 18:02:24 +01:00
Rémi Verschelde
8b2d988ba7 Merge pull request #115208 from akien-mga/revert-114457
Revert "Always stop script debugger when stopping game"
2026-01-21 17:44:25 +01:00
Rémi Verschelde
2025985ba9 Merge pull request #115199 from raulsntos/hidden-signals
Hide signals prefixed by underscore
2026-01-21 17:44:17 +01:00
Rémi Verschelde
dc1a92b9a2 Revert "Always stop script debugger when stopping game"
This reverts commit d1a5d9da3e.

This unfortunately breaks the DAP.

Fixes #115188.
2026-01-21 15:31:03 +01:00
Rémi Verschelde
6b76a5a8dc Merge pull request #115198 from dsnopek/required-ptr-variant-conv-crash
Fix crash when converting `Variant` to incompatible `RequiredPtr<T>`
2026-01-21 13:43:30 +01:00
Raul Santos
46436c1278 Hide signals prefixed by underscore 2026-01-21 02:56:28 +01:00
passivestar
1e11fe936b Remove experimental flag from graph nodes 2026-01-21 05:46:10 +04:00
David Snopek
5d995a9558 Fix crash when converting Variant to incompatible RequiredPtr<T> 2026-01-20 19:12:15 -06:00
vaner-org
4cd3e5a76e Allow ONE_SHOT_REQUEST_FIRE to override abort 2026-01-20 21:59:00 +05:30
Rémi Verschelde
78c6632eb1 Merge pull request #115166 from bruvzg/DISABLE_FOSSILIZE
Add Fossilize to the disabled Vulkan layer list for the editor.
2026-01-20 10:25:43 +01:00
Pāvels Nadtočajevs
db17acbed1 Add Fossilize to the disabled Vulkan layer list for the editor. 2026-01-20 11:07:44 +02:00
Rémi Verschelde
1b00ad5519 Merge pull request #115163 from akien-mga/revert-110410
Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo
2026-01-20 09:49:26 +01:00
Rémi Verschelde
2c373ffc2c Merge pull request #115161 from bruvzg/splash_tree
Do not update script editor before scene root init.
2026-01-20 09:49:22 +01:00
Rémi Verschelde
06adfa4eb8 Merge pull request #115148 from m4gr3d/fix_vr_feature_collision
Android: Fix XR build regression when vendor plugin overrides the same feature
2026-01-20 09:49:18 +01:00