Commit Graph

10770 Commits

Author SHA1 Message Date
Rémi Verschelde 9ed4f8367b Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Paulb23 8cfdc76d58 Fix crash when searching action map creates empty catagories 2021-10-09 14:13:11 +01:00
Hugo Locurcio ba30f40c47 Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 1fd440f5af Merge pull request #53570 from zaevi/fix_gdignore 2021-10-09 10:35:27 +02:00
Rémi Verschelde 5ae569560d Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Zae 70cf3cbd60 Fix EditorFileSystem not checking .gdignore in existed directory 2021-10-08 21:15:05 +08:00
Rémi Verschelde f0b26a6160 Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
Rémi Verschelde 2faf2f822c Merge pull request #53499 from boruok/master-optional-crop-for-texture-atlas-importer 2021-10-07 22:38:07 +02:00
Rémi Verschelde 8b9022d2f3 Merge pull request #53235 from Paulb23/script-editor-save-state 2021-10-07 22:34:35 +02:00
Paulb23 44e260e247 Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
Paulb23 bec8ae7ba6 Preserve script editor state through tab closes 2021-10-07 19:44:23 +01:00
boruok 3f11fe4c66 added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
Hugo Locurcio bcf4a56c74 Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Haoyu Qiu 274ed82283 Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew 7a447026c2 fixed insert track queue in AnimationTrackEditor doesn't work correctly 2021-10-07 07:30:36 +09:00
Rémi Verschelde 164dc11e04 Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi 3f6112d48b Improve editor panning and remove RMB panning 2021-10-06 14:11:33 +02:00
Gilles Roudière bfbaa4b461 Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
Rémi Verschelde a7ba227631 Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Hugo Locurcio bf34253131 Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.

- Remove a duplicate editor theme color setting declaration.
2021-10-05 19:15:44 +02:00
Rémi Verschelde 8a0db53d0f Merge pull request #51437 from timothyqiu/selection-box-sep 2021-10-05 13:55:22 +02:00
kobewi cdac60759e Add support for unbinding in connection dialog 2021-10-04 21:41:21 +02:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Rémi Verschelde 8f227e9da3 Merge pull request #51413 from KoBeWi/🚗 2021-10-04 20:31:47 +02:00
Rémi Verschelde 7722048ed0 Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
Rémi Verschelde 865b62b1cd Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde 2a09e11986 Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
reduz b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Yuri Sizov 4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
Eric M bd3cc8d6cc Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
kleonc 2ede2bac0b AnimationTrackEditor Fix signal connection on root exiting the tree 2021-10-03 14:49:18 +02:00
K. S. Ernest (iFire) Lee 66a743b2c4 Resolve problem with missing meshes.
1. Keep color data.
2. Don't lod blend shapes.
2021-10-02 07:56:30 -07:00
Rémi Verschelde 43e571427e Merge pull request #53317 from nekomatata/joint-files-rename 2021-10-01 22:47:27 +02:00
PouleyKetchoupp 39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Rémi Verschelde a30de5cedd Merge pull request #53310 from YeldhamDev/docs_match_fix
Fix match counter in help pages not updating
2021-10-01 19:42:46 +02:00
Camille Mohr-Daurat c7ee029acd Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
Michael Alexsander 4a8b5b92c3 Fix match counter in help pages not updating 2021-10-01 12:36:37 -03:00
PouleyKetchoupp ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
Rémi Verschelde 93cb71cca9 Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types 2021-10-01 16:17:57 +02:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
EricEzaM e519ef31f2 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 18:16:38 +10:00
Eric M ad30b0a8dd Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00