Skyth
b394ca0a7a
Upgrade D3D12MA.
2026-02-26 14:25:45 +03:00
Thaddeus Crews
4d4f7291ed
Merge pull request #116355 from blueskythlikesclouds/get-total-memory-optimization
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Optimize `get_total_memory_used` in D3D12 and Vulkan.
2026-02-18 12:04:33 -06:00
Lukas Tenbrink
0ea5ece984
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
Skyth
8ed849e416
Optimize get_total_memory_used in D3D12 and Vulkan.
2026-02-16 17:13:06 +03:00
Thaddeus Crews
2d5b30c476
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
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Reduce includes to rendering device.
2026-02-12 08:19:16 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Skyth
8fbf2f1e14
Reduce includes to rendering device.
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Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2026-02-10 16:58:50 +03:00
Skyth
2bd91c6646
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-28 13:18:18 +03:00
Thaddeus Crews
04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
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Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Antonio Caggiano
27e4f24800
raytracing: Initial Vulkan support
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- Vulkan implementations in `RenderingDeviceDriverVulkan`.
- Raytracing instruction list in `RenderingDeviceGraph`.
- Functions to create acceleration structures and raytracing pipelines
in `RenderingDevice`.
- Raygen, Miss, and ClosestHit shader stages support.
- GDScript bindings.
- Update classes documentation.
- Unimplemented placeholders for Metal and D3D12.
- Build acceleration structure command.
- Expose a shader preprocessor define.
- Align build scratch address.
- Create STB after creating the pipeline.
- Separate acceleration structure barriers.
- Use transforms in TLAS instances.
- AnyHit and Intersection stages.
- Optionally set acceleration structure build input buffer usage.
- Introduce instances buffer.
- Move scratch buffers to RenderingDevice.
- Rename AccelerationStructureGeometryBits.
- Use regular buffer creation and free routines for scratch buffer.
- Store trackers in acceleration structures.
- Bump Shader SPIR-V version to 1.4
- Add Position attribute location in blas_create.
- Encapsulate MoltenVK check in preprocessor macro.
- Split SUPPORTS_RAYTRACING for pipeline and query.
2026-01-27 16:17:45 +01:00
Thaddeus Crews
0c7bb27bcd
Merge pull request #114076 from blueskythlikesclouds/d3d12-reduce-unnecessary-calls
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Reduce unnecessary calls in D3D12 driver.
2026-01-26 15:01:42 -06:00
Rémi Verschelde
2b8be909ed
Merge pull request #114645 from blueskythlikesclouds/fix-dxil-view-instancing-workaround
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Fix DXIL view instancing workaround not getting applied correctly.
2026-01-07 01:42:12 +01:00
Rémi Verschelde
4757542c31
Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix
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Fix incorrect resource state when discarding MSAA textures in D3D12.
2026-01-06 10:59:49 +01:00
Rémi Verschelde
bc6f6a6358
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
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Clear depth stencil textures on first use if the RDD requires it.
2026-01-06 10:59:42 +01:00
Skyth
33475724e5
Fix DXIL view instancing workaround not getting applied correctly.
2026-01-06 12:39:35 +03:00
Skyth
e631fce422
Remove amplification & mesh shader deny flags on D3D12.
2026-01-05 11:16:20 +03:00
Skyth
4f7146f59b
Fix incorrect resource state when discarding MSAA textures in D3D12.
2025-12-18 14:07:14 +03:00
Pāvels Nadtočajevs
2c68c80b19
Add Mesa version check.
2025-12-18 11:31:52 +02:00
Skyth
0e2263caa5
Reduce unnecessary calls in D3D12 driver.
2025-12-16 16:28:45 +03:00
Skyth
83af078761
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
Skyth
5c69e70f16
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
Thaddeus Crews
a6f313c755
Merge pull request #113618 from blueskythlikesclouds/spirv-to-dxil-memory-alloc-opt
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Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap
2025-12-12 14:15:09 -06:00
Skyth
62335d1ac7
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
Skyth
d28758e166
Fix SYNC_ALL bit getting masked out on D3D12.
2025-12-11 17:04:07 +03:00
Rémi Verschelde
4b448fdd19
Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
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Fix bad D3D12 SRV breaking MSAA with OpenXR
2025-12-05 09:38:38 +01:00
Bryce Hutchings
ed4bc24f9b
Fix bad D3D12 SRV breaking MSAA with OpenXR
2025-12-04 12:00:13 -08:00
Skyth
a8d3ecec13
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
Thaddeus Crews
0289309270
Merge pull request #112191 from blueskythlikesclouds/point-size-emulation-forward-shader
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Implement point size emulation in the forward shader for D3D12.
2025-12-02 11:52:08 -06:00
Thaddeus Crews
b93d82a2b3
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
Skyth
ba556ebe03
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
Rémi Verschelde
2e4d5c261f
Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
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Fix framebuffers getting cleared multiple times on D3D12.
2025-12-02 14:16:50 +01:00
Archie Healy
31b18a2d6c
D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:18:09 +01:00
Skyth
3e997f5edb
Fix framebuffers getting cleared multiple times on D3D12.
2025-11-28 15:59:14 +03:00
Skyth
56db3aed47
Refactor rendering driver copy APIs to fix D3D12 issues.
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Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
2025-11-26 12:00:02 +03:00
Dario
d17ea061bc
Move D3D12's automatic texture clears to RenderingDevice.
2025-11-25 09:34:38 -03:00
Skyth
ec7de6b82b
Fix all D3D12 object memory leaks.
2025-11-24 16:45:47 +03:00
Thaddeus Crews
ccf414ecb4
Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
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Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-21 14:46:53 -06:00
Thaddeus Crews
8480b62202
Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix
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Fix corruption of D3D12 CPU descriptor heap free blocks
2025-11-21 14:46:47 -06:00
Bryce Hutchings
17703ab0fb
Fix corruption of cpu descriptor heap free blocks
2025-11-20 15:51:12 -08:00
Skyth
2331470128
Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-20 19:26:00 +03:00
Skyth
92d3fc302a
Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
Stuart Carnie
90c0e6acca
2D: Switch to VBOs for instance data
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- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
bandwidth
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com >
2025-11-15 06:25:49 +11:00
Pāvels Nadtočajevs
4dfd4ed6e7
[D3D12] Fallback to HWND if DComp init failed.
2025-11-07 08:46:26 +02:00
Thaddeus Crews
f3c30408d4
Merge pull request #112344 from blueskythlikesclouds/d3d12-transparent-background-fix
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Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-04 16:32:48 -06:00
Skyth
4cc5177f6b
Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-03 17:36:55 +03:00
Skyth
8895dfa56c
Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
2025-11-03 12:14:57 +03:00
Skyth
d4aa3e322d
Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA.
2025-10-29 15:02:45 +03:00
Thaddeus Crews
093f176362
Merge pull request #111988 from blueskythlikesclouds/d3d12-resolve-barrier-fix
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Insert barriers between subpasses when using enhanced barriers on D3D12.
2025-10-28 12:19:30 -05:00
Skyth
13ada4a565
Insert barriers between subpasses when using enhanced barriers on D3D12.
2025-10-28 10:59:41 +03:00
Stuart Carnie
97c17aedc7
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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Supersedes #110683
2025-10-28 08:45:26 +11:00