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godot/tests/scene/test_texture_rect.cpp
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2026-04-30 18:52:15 -05:00

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/**************************************************************************/
/* test_texture_rect.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tests/test_macros.h"
TEST_FORCE_LINK(test_texture_rect)
#include "core/io/image.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/image_texture.h"
namespace TestTextureRect {
TEST_CASE("[SceneTree][TextureRect] Default properties") {
TextureRect *texture_rect = memnew(TextureRect);
CHECK(texture_rect->get_texture().is_null());
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_KEEP_SIZE);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_SCALE);
CHECK_FALSE(texture_rect->is_flipped_h());
CHECK_FALSE(texture_rect->is_flipped_v());
// Set in the TextureRect constructor, unlike the Control default.
CHECK(texture_rect->get_mouse_filter() == Control::MOUSE_FILTER_PASS);
CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0));
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Set/get texture") {
TextureRect *texture_rect = memnew(TextureRect);
Ref<Image> image = memnew(Image(8, 8, false, Image::FORMAT_RGB8));
Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
texture_rect->set_texture(tex);
CHECK(texture_rect->get_texture() == tex);
texture_rect->set_texture(Ref<Texture2D>());
CHECK(texture_rect->get_texture().is_null());
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Expand mode") {
TextureRect *texture_rect = memnew(TextureRect);
texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_IGNORE_SIZE);
texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_WIDTH);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH);
texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL);
texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_HEIGHT);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT);
texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL);
texture_rect->set_expand_mode(TextureRect::EXPAND_KEEP_SIZE);
CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_KEEP_SIZE);
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Stretch mode") {
TextureRect *texture_rect = memnew(TextureRect);
texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_TILE);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_CENTERED);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT_COVERED);
texture_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_SCALE);
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Flip flags") {
TextureRect *texture_rect = memnew(TextureRect);
SUBCASE("flip_h can be toggled") {
texture_rect->set_flip_h(true);
CHECK(texture_rect->is_flipped_h());
texture_rect->set_flip_h(false);
CHECK_FALSE(texture_rect->is_flipped_h());
}
SUBCASE("flip_v can be toggled") {
texture_rect->set_flip_v(true);
CHECK(texture_rect->is_flipped_v());
texture_rect->set_flip_v(false);
CHECK_FALSE(texture_rect->is_flipped_v());
}
SUBCASE("flip_h and flip_v are independent") {
texture_rect->set_flip_h(true);
texture_rect->set_flip_v(false);
CHECK(texture_rect->is_flipped_h());
CHECK_FALSE(texture_rect->is_flipped_v());
}
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Minimum size") {
TextureRect *texture_rect = memnew(TextureRect);
Window *root = SceneTree::get_singleton()->get_root();
root->add_child(texture_rect);
Ref<Image> image = memnew(Image(64, 32, false, Image::FORMAT_RGB8));
Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
SUBCASE("EXPAND_KEEP_SIZE reports the texture's pixel dimensions") {
texture_rect->set_texture(tex);
SceneTree::get_singleton()->process(0);
CHECK(texture_rect->get_combined_minimum_size() == Size2(64, 32));
}
SUBCASE("EXPAND_IGNORE_SIZE reports zero even with a texture") {
texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
texture_rect->set_texture(tex);
SceneTree::get_singleton()->process(0);
CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0));
}
SUBCASE("Clearing the texture resets minimum size to zero") {
texture_rect->set_texture(tex);
SceneTree::get_singleton()->process(0);
texture_rect->set_texture(Ref<Texture2D>());
SceneTree::get_singleton()->process(0);
CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0));
}
memdelete(texture_rect);
}
TEST_CASE("[SceneTree][TextureRect] Configuration warnings") {
TextureRect *texture_rect = memnew(TextureRect);
SUBCASE("No warnings by default") {
CHECK(texture_rect->get_configuration_warnings().is_empty());
}
SUBCASE("STRETCH_TILE with a plain texture produces no warning") {
Ref<Image> image = memnew(Image(4, 4, false, Image::FORMAT_RGB8));
texture_rect->set_texture(ImageTexture::create_from_image(image));
texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE);
CHECK(texture_rect->get_configuration_warnings().is_empty());
}
SUBCASE("STRETCH_TILE with an AtlasTexture with non-zero margin produces a warning") {
Ref<AtlasTexture> at;
at.instantiate();
at->set_margin(Rect2(1, 0, 0, 0));
texture_rect->set_texture(at);
texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE);
CHECK(texture_rect->get_configuration_warnings().size() == 1);
}
memdelete(texture_rect);
}
} // namespace TestTextureRect