Juan Linietsky a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
2014-09-15 11:33:30 -03:00
2014-10-12 02:13:22 -03:00
2014-10-03 00:25:53 -03:00
2014-10-14 01:01:25 -03:00
2014-10-07 01:31:49 -03:00
2014-10-12 02:13:22 -03:00
2014-10-14 01:01:25 -03:00
2014-10-14 01:01:25 -03:00
2014-10-14 01:01:25 -03:00
2014-06-13 11:02:51 +08:00
2014-07-02 20:13:17 +08:00
2014-09-21 01:26:59 -03:00
2014-02-12 22:21:47 +07:00
2014-10-07 01:31:49 -03:00
2014-05-24 01:30:28 -03:00
2014-10-07 01:31:49 -03:00
2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced

Description
Custom Godot Build
Readme 1.4 GiB
2026-03-06 17:15:23 -05:00
Languages
C++ 90.3%
Java 2.2%
C# 1.9%
C 1.9%
GLSL 1.1%
Other 2.6%