est31 fb1e52f4d8 Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-19 07:58:42 +01:00
2016-02-17 21:14:59 +01:00
2016-02-16 23:23:06 +01:00
2015-06-22 14:07:26 -03:00
2016-01-26 17:54:09 +01:00
2016-02-17 23:23:21 +01:00
2015-06-08 01:33:46 -03:00
2016-02-19 00:03:49 +01:00
2016-01-01 01:23:07 +00:00
2015-06-08 01:33:46 -03:00
2014-02-12 22:21:47 +07:00
2016-02-08 17:36:09 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

Build Status

Description
Custom Godot Build
Readme 1.4 GiB
2026-03-06 17:15:23 -05:00
Languages
C++ 90.3%
Java 2.2%
C# 1.9%
C 1.9%
GLSL 1.1%
Other 2.6%