Add changelog for 4.6.1
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CHANGELOG.md
90
CHANGELOG.md
@@ -7,6 +7,96 @@ previous feature release. It is equivalent to the listings on our
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Changelogs for earlier feature releases are available in their respective Git
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branches, and linked at the [end of this file](#Past-releases).
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## 4.6.1 - 2026-02-16
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- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-6-1)
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- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.6.1)
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#### 3D
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- Change orbit snap shortcut with navigation scheme ([GH-115298](https://github.com/godotengine/godot/pull/115298)).
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- Fix `Skeleton3D` Edit Mode bone buttons have priority over transform gizmo ([GH-115608](https://github.com/godotengine/godot/pull/115608)).
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- Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none ([GH-115002](https://github.com/godotengine/godot/pull/115002)).
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- Increase float precision in the editor inspector for Quaternions ([GH-106352](https://github.com/godotengine/godot/pull/106352)).
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- Register zoom shortcuts to match preset `Godot` navigation scheme ([GH-115290](https://github.com/godotengine/godot/pull/115290)).
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#### Animation
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- Fix double memdelete of `dummy_player` ([GH-115968](https://github.com/godotengine/godot/pull/115968)).
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- Fix LookAtModifier3D / AimModifier3D forward vector ([GH-115689](https://github.com/godotengine/godot/pull/115689)).
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- Fix use-after-free in Animation Blend Tree ([GH-115919](https://github.com/godotengine/godot/pull/115919)).
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- Fix use-after-free in AnimationTree (AHashMap realloc) ([GH-115931](https://github.com/godotengine/godot/pull/115931)).
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#### Buildsystem
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- Fix missing lib with `builtin_glslang=false` ([GH-93478](https://github.com/godotengine/godot/pull/93478)).
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#### C#
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- Revert "Improve performance of `CSharpLanguage::reload_assemblies`" ([GH-115759](https://github.com/godotengine/godot/pull/115759)).
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#### Core
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- Fix ClassDB class list sorting regression ([GH-115923](https://github.com/godotengine/godot/pull/115923)).
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- Fix the `NodePath` hash function to not yield the same value for similar paths ([GH-115473](https://github.com/godotengine/godot/pull/115473)).
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#### Editor
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- Fix `NodePath` `EditorProperty` using the wrong scene root ([GH-115422](https://github.com/godotengine/godot/pull/115422)).
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- Fix create dialog recents ([GH-115314](https://github.com/godotengine/godot/pull/115314)).
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- Fix Rename option for instance roots ([GH-115575](https://github.com/godotengine/godot/pull/115575)).
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- Fix Unique Resources from Inherited Scenes ([GH-115862](https://github.com/godotengine/godot/pull/115862)).
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- Fix wrong base type when creating script ([GH-115778](https://github.com/godotengine/godot/pull/115778)).
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#### Export
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- Load translation files to check locale for ICU data export ([GH-115827](https://github.com/godotengine/godot/pull/115827)).
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#### GDScript
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- LSP: Add `godot` to known language ids ([GH-115671](https://github.com/godotengine/godot/pull/115671)).
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- LSP: Handle clients that do not support `CompletionContext` ([GH-115672](https://github.com/godotengine/godot/pull/115672)).
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#### GUI
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- Fix current line highlight not extending into gutter ([GH-115729](https://github.com/godotengine/godot/pull/115729)).
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#### Input
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- Update editor shortcuts when changing 3D navigation scheme ([GH-115289](https://github.com/godotengine/godot/pull/115289)).
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#### Particles
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- Revert "Change curve range for particle multipliers" ([GH-116140](https://github.com/godotengine/godot/pull/116140)).
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#### Physics
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- Fix transform updates sometimes being discarded when using Jolt ([GH-115364](https://github.com/godotengine/godot/pull/115364)).
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#### Platforms
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- Android: Fix `Bad file descriptor` in SAF/MediaStore in long term access ([GH-115751](https://github.com/godotengine/godot/pull/115751)).
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- Fix crash in `StorageScope.kt` on Android ([GH-115515](https://github.com/godotengine/godot/pull/115515)).
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- Wayland Embedder: Fix FD leak with inert objects ([GH-115823](https://github.com/godotengine/godot/pull/115823)).
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- Windows: Disable MSVC control flow check on IAT hooks ([GH-115430](https://github.com/godotengine/godot/pull/115430)).
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#### Plugin
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- Android: Fix plugin type mismatch regression ([GH-115685](https://github.com/godotengine/godot/pull/115685)).
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#### Rendering
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- Avoid reading from sky pointer when rendering background without sky ([GH-115874](https://github.com/godotengine/godot/pull/115874)).
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- Ensure that uv border size is passed in to sky rendering functions ([GH-115606](https://github.com/godotengine/godot/pull/115606)).
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- Pick the sample closer to the camera when resolving 2x MSAA ([GH-115124](https://github.com/godotengine/godot/pull/115124)).
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- Update re-spirv with more derivative operations ([GH-115921](https://github.com/godotengine/godot/pull/115921)).
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- Use sky's corrected camera projection for `combined_reprojection` ([GH-115292](https://github.com/godotengine/godot/pull/115292)).
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- Use transmittance instead of opacity in the early-out branch when calculating volumetric fog ([GH-116107](https://github.com/godotengine/godot/pull/116107)).
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#### Thirdparty
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- libpng: Update to 1.6.54 ([GH-115714](https://github.com/godotengine/godot/pull/115714)).
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## 4.6 - 2026-01-26
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- [Release announcement](https://godotengine.org/releases/4.6/)
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