Add changelog for 4.6.1

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Thaddeus Crews
2026-02-16 09:06:50 -06:00
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commit a6839cd10c

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@@ -7,6 +7,96 @@ previous feature release. It is equivalent to the listings on our
Changelogs for earlier feature releases are available in their respective Git Changelogs for earlier feature releases are available in their respective Git
branches, and linked at the [end of this file](#Past-releases). branches, and linked at the [end of this file](#Past-releases).
## 4.6.1 - 2026-02-16
- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-6-1)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.6.1)
#### 3D
- Change orbit snap shortcut with navigation scheme ([GH-115298](https://github.com/godotengine/godot/pull/115298)).
- Fix `Skeleton3D` Edit Mode bone buttons have priority over transform gizmo ([GH-115608](https://github.com/godotengine/godot/pull/115608)).
- Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none ([GH-115002](https://github.com/godotengine/godot/pull/115002)).
- Increase float precision in the editor inspector for Quaternions ([GH-106352](https://github.com/godotengine/godot/pull/106352)).
- Register zoom shortcuts to match preset `Godot` navigation scheme ([GH-115290](https://github.com/godotengine/godot/pull/115290)).
#### Animation
- Fix double memdelete of `dummy_player` ([GH-115968](https://github.com/godotengine/godot/pull/115968)).
- Fix LookAtModifier3D / AimModifier3D forward vector ([GH-115689](https://github.com/godotengine/godot/pull/115689)).
- Fix use-after-free in Animation Blend Tree ([GH-115919](https://github.com/godotengine/godot/pull/115919)).
- Fix use-after-free in AnimationTree (AHashMap realloc) ([GH-115931](https://github.com/godotengine/godot/pull/115931)).
#### Buildsystem
- Fix missing lib with `builtin_glslang=false` ([GH-93478](https://github.com/godotengine/godot/pull/93478)).
#### C#
- Revert "Improve performance of `CSharpLanguage::reload_assemblies`" ([GH-115759](https://github.com/godotengine/godot/pull/115759)).
#### Core
- Fix ClassDB class list sorting regression ([GH-115923](https://github.com/godotengine/godot/pull/115923)).
- Fix the `NodePath` hash function to not yield the same value for similar paths ([GH-115473](https://github.com/godotengine/godot/pull/115473)).
#### Editor
- Fix `NodePath` `EditorProperty` using the wrong scene root ([GH-115422](https://github.com/godotengine/godot/pull/115422)).
- Fix create dialog recents ([GH-115314](https://github.com/godotengine/godot/pull/115314)).
- Fix Rename option for instance roots ([GH-115575](https://github.com/godotengine/godot/pull/115575)).
- Fix Unique Resources from Inherited Scenes ([GH-115862](https://github.com/godotengine/godot/pull/115862)).
- Fix wrong base type when creating script ([GH-115778](https://github.com/godotengine/godot/pull/115778)).
#### Export
- Load translation files to check locale for ICU data export ([GH-115827](https://github.com/godotengine/godot/pull/115827)).
#### GDScript
- LSP: Add `godot` to known language ids ([GH-115671](https://github.com/godotengine/godot/pull/115671)).
- LSP: Handle clients that do not support `CompletionContext` ([GH-115672](https://github.com/godotengine/godot/pull/115672)).
#### GUI
- Fix current line highlight not extending into gutter ([GH-115729](https://github.com/godotengine/godot/pull/115729)).
#### Input
- Update editor shortcuts when changing 3D navigation scheme ([GH-115289](https://github.com/godotengine/godot/pull/115289)).
#### Particles
- Revert "Change curve range for particle multipliers" ([GH-116140](https://github.com/godotengine/godot/pull/116140)).
#### Physics
- Fix transform updates sometimes being discarded when using Jolt ([GH-115364](https://github.com/godotengine/godot/pull/115364)).
#### Platforms
- Android: Fix `Bad file descriptor` in SAF/MediaStore in long term access ([GH-115751](https://github.com/godotengine/godot/pull/115751)).
- Fix crash in `StorageScope.kt` on Android ([GH-115515](https://github.com/godotengine/godot/pull/115515)).
- Wayland Embedder: Fix FD leak with inert objects ([GH-115823](https://github.com/godotengine/godot/pull/115823)).
- Windows: Disable MSVC control flow check on IAT hooks ([GH-115430](https://github.com/godotengine/godot/pull/115430)).
#### Plugin
- Android: Fix plugin type mismatch regression ([GH-115685](https://github.com/godotengine/godot/pull/115685)).
#### Rendering
- Avoid reading from sky pointer when rendering background without sky ([GH-115874](https://github.com/godotengine/godot/pull/115874)).
- Ensure that uv border size is passed in to sky rendering functions ([GH-115606](https://github.com/godotengine/godot/pull/115606)).
- Pick the sample closer to the camera when resolving 2x MSAA ([GH-115124](https://github.com/godotengine/godot/pull/115124)).
- Update re-spirv with more derivative operations ([GH-115921](https://github.com/godotengine/godot/pull/115921)).
- Use sky's corrected camera projection for `combined_reprojection` ([GH-115292](https://github.com/godotengine/godot/pull/115292)).
- Use transmittance instead of opacity in the early-out branch when calculating volumetric fog ([GH-116107](https://github.com/godotengine/godot/pull/116107)).
#### Thirdparty
- libpng: Update to 1.6.54 ([GH-115714](https://github.com/godotengine/godot/pull/115714)).
## 4.6 - 2026-01-26 ## 4.6 - 2026-01-26
- [Release announcement](https://godotengine.org/releases/4.6/) - [Release announcement](https://godotengine.org/releases/4.6/)