Add changelog for 4.6.1

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Thaddeus Crews
2026-02-16 09:06:50 -06:00
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commit a6839cd10c

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@@ -7,6 +7,96 @@ previous feature release. It is equivalent to the listings on our
Changelogs for earlier feature releases are available in their respective Git
branches, and linked at the [end of this file](#Past-releases).
## 4.6.1 - 2026-02-16
- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-6-1)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.6.1)
#### 3D
- Change orbit snap shortcut with navigation scheme ([GH-115298](https://github.com/godotengine/godot/pull/115298)).
- Fix `Skeleton3D` Edit Mode bone buttons have priority over transform gizmo ([GH-115608](https://github.com/godotengine/godot/pull/115608)).
- Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none ([GH-115002](https://github.com/godotengine/godot/pull/115002)).
- Increase float precision in the editor inspector for Quaternions ([GH-106352](https://github.com/godotengine/godot/pull/106352)).
- Register zoom shortcuts to match preset `Godot` navigation scheme ([GH-115290](https://github.com/godotengine/godot/pull/115290)).
#### Animation
- Fix double memdelete of `dummy_player` ([GH-115968](https://github.com/godotengine/godot/pull/115968)).
- Fix LookAtModifier3D / AimModifier3D forward vector ([GH-115689](https://github.com/godotengine/godot/pull/115689)).
- Fix use-after-free in Animation Blend Tree ([GH-115919](https://github.com/godotengine/godot/pull/115919)).
- Fix use-after-free in AnimationTree (AHashMap realloc) ([GH-115931](https://github.com/godotengine/godot/pull/115931)).
#### Buildsystem
- Fix missing lib with `builtin_glslang=false` ([GH-93478](https://github.com/godotengine/godot/pull/93478)).
#### C#
- Revert "Improve performance of `CSharpLanguage::reload_assemblies`" ([GH-115759](https://github.com/godotengine/godot/pull/115759)).
#### Core
- Fix ClassDB class list sorting regression ([GH-115923](https://github.com/godotengine/godot/pull/115923)).
- Fix the `NodePath` hash function to not yield the same value for similar paths ([GH-115473](https://github.com/godotengine/godot/pull/115473)).
#### Editor
- Fix `NodePath` `EditorProperty` using the wrong scene root ([GH-115422](https://github.com/godotengine/godot/pull/115422)).
- Fix create dialog recents ([GH-115314](https://github.com/godotengine/godot/pull/115314)).
- Fix Rename option for instance roots ([GH-115575](https://github.com/godotengine/godot/pull/115575)).
- Fix Unique Resources from Inherited Scenes ([GH-115862](https://github.com/godotengine/godot/pull/115862)).
- Fix wrong base type when creating script ([GH-115778](https://github.com/godotengine/godot/pull/115778)).
#### Export
- Load translation files to check locale for ICU data export ([GH-115827](https://github.com/godotengine/godot/pull/115827)).
#### GDScript
- LSP: Add `godot` to known language ids ([GH-115671](https://github.com/godotengine/godot/pull/115671)).
- LSP: Handle clients that do not support `CompletionContext` ([GH-115672](https://github.com/godotengine/godot/pull/115672)).
#### GUI
- Fix current line highlight not extending into gutter ([GH-115729](https://github.com/godotengine/godot/pull/115729)).
#### Input
- Update editor shortcuts when changing 3D navigation scheme ([GH-115289](https://github.com/godotengine/godot/pull/115289)).
#### Particles
- Revert "Change curve range for particle multipliers" ([GH-116140](https://github.com/godotengine/godot/pull/116140)).
#### Physics
- Fix transform updates sometimes being discarded when using Jolt ([GH-115364](https://github.com/godotengine/godot/pull/115364)).
#### Platforms
- Android: Fix `Bad file descriptor` in SAF/MediaStore in long term access ([GH-115751](https://github.com/godotengine/godot/pull/115751)).
- Fix crash in `StorageScope.kt` on Android ([GH-115515](https://github.com/godotengine/godot/pull/115515)).
- Wayland Embedder: Fix FD leak with inert objects ([GH-115823](https://github.com/godotengine/godot/pull/115823)).
- Windows: Disable MSVC control flow check on IAT hooks ([GH-115430](https://github.com/godotengine/godot/pull/115430)).
#### Plugin
- Android: Fix plugin type mismatch regression ([GH-115685](https://github.com/godotengine/godot/pull/115685)).
#### Rendering
- Avoid reading from sky pointer when rendering background without sky ([GH-115874](https://github.com/godotengine/godot/pull/115874)).
- Ensure that uv border size is passed in to sky rendering functions ([GH-115606](https://github.com/godotengine/godot/pull/115606)).
- Pick the sample closer to the camera when resolving 2x MSAA ([GH-115124](https://github.com/godotengine/godot/pull/115124)).
- Update re-spirv with more derivative operations ([GH-115921](https://github.com/godotengine/godot/pull/115921)).
- Use sky's corrected camera projection for `combined_reprojection` ([GH-115292](https://github.com/godotengine/godot/pull/115292)).
- Use transmittance instead of opacity in the early-out branch when calculating volumetric fog ([GH-116107](https://github.com/godotengine/godot/pull/116107)).
#### Thirdparty
- libpng: Update to 1.6.54 ([GH-115714](https://github.com/godotengine/godot/pull/115714)).
## 4.6 - 2026-01-26
- [Release announcement](https://godotengine.org/releases/4.6/)