Commit Graph

80765 Commits

Author SHA1 Message Date
Clay John
0591470c36 Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
(cherry picked from commit 2343d36b4352ff1c177e611e71df7df6129e993f)
2026-02-10 10:45:55 -06:00
cdemirer
f4e9a0c426 Fix double memdelete of dummy_player
It's already deleted as a result of being part of the tree.

(cherry picked from commit d68d42b6f54441e5792f28ed5d22e4fbcc8d5a8d)
2026-02-10 10:45:46 -06:00
Thaddeus Crews
e9861dfe4e Merge pull request #116111 from mihe/jolt/soft-body-min-mass
[4.6] Allow `SoftBody3D` to have a `total_mass` of 0 again
2026-02-10 10:45:28 -06:00
Mikael Hermansson
bc81d56c1e Allow SoftBody3D to have a total_mass of 0 again 2026-02-09 21:47:23 +01:00
Rémi Verschelde
7bfffc846d Merge pull request #115961 from Repiteo/4.6.1-cherry-picks
[4.6] Cherry-picks for the 4.6 branch (future 4.6.1) - 2nd batch
2026-02-06 17:02:31 +01:00
kobewi
a05938e7b1 Fix Rename option for instance roots
(cherry picked from commit f0069875981698f0a7efe561eedff7c76646ecb3)
2026-02-06 08:34:56 -06:00
Manik Sharma
21e93094c5 Fix current line highlight not extending into gutter
Fixes regression where current line highlight no longer extends
into the gutter area. The highlight now starts from 0 instead of
xmargin_beg, making it extend all the way to the left edge.

This restores the 4.5.1 behavior where the current line highlight
spans the entire line including the gutter area and left margin.

(cherry picked from commit 4dfbd909acc7e20d5b58bc5a135509ad97499956)
2026-02-06 08:34:56 -06:00
Nathan Hold
fe7a8363df Fix Unique Resources from Inherited Scenes
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
(cherry picked from commit e67a431894f95f11f481e92c5fdbf48d79506338)
2026-02-06 08:34:55 -06:00
cdemirer
62e80cd894 Fix UAF in animation_tree.cpp (AHashMap realloc)
(cherry picked from commit 164f117c16d59fa201956e0be5da45868e3cae46)
2026-02-06 08:34:54 -06:00
cdemirer
9a55eb991f Fix use-after-free in Animation Blend Tree
caused by unsafe usage of AHashMap.

(cherry picked from commit a17ee0f9d8f444184932bf74bf46032a125679a8)
2026-02-06 08:34:54 -06:00
GusatuDamianAlexandru
c62269efe4 Core: Fix ClassDB class list sorting regression
(cherry picked from commit 02a3ada50224e1cdc95077ee0d67d633ff904d7f)
2026-02-06 08:34:53 -06:00
Dario
2b228bed52 Update re-spirv with more derivative operations.
(cherry picked from commit 0877a968d9711d8e39c7d92344dcfa24b394c2e5)
2026-02-06 08:34:53 -06:00
Robert Yevdokimov
682d546d60 Change orbit snap shortcut with navigation scheme
(cherry picked from commit 1dec165139924a7b0108b93e85acace506b8a7e0)
2026-02-06 08:34:52 -06:00
Aaron Franke
6fddd8f881 Increase float precision in the inspector for Quaternions
(cherry picked from commit d9c3c87eaa103618cb58203fafcde7e7d524b2e6)
2026-02-06 08:34:51 -06:00
Sertonix
9dff014efd Fix missing lib with builtin_glslang=false
The `GetDefaultResource` function is in separate library file.

(cherry picked from commit cdafcefb6b5a467e2741d30f82d2f00a9e723335)
2026-02-06 08:34:51 -06:00
Robert Yevdokimov
c46adc2b71 Register zoom shortcuts to match preset Godot navigation scheme
(cherry picked from commit 529e50cfd452d39706d5299c5f3b293b0af5bd13)
2026-02-06 08:34:50 -06:00
Robert Yevdokimov
c61b908387 Update editor shortcuts when changing 3D navigation scheme
(cherry picked from commit 4faffeaf7996cb3c978f28f584f0b24e8ddf85ee)
2026-02-06 08:34:49 -06:00
Robert Yevdokimov
c773197ca5 Fix viewport orbit snap defaulting to always snapping when shortcut(s) are set to none
(cherry picked from commit 7b2b3b41ee2f5fe1aa40527373929b22920d7c0e)
2026-02-06 08:34:49 -06:00
风青山
b553150425 Fix the issue with ViewportTexture assignment
For properties like `ViewportTexture.viewport_path` that enable
`PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT`. The case of enabling
**Editable Children** to edit nodes in a child scene seems to have
been overlooked before.

The `EditorPropertyResource` also missed the **Editable Children**
case when handling `ViewportTexture`.

(cherry picked from commit c3a61d531fe041e939ecc109cea7a20e44876567)
2026-02-06 08:34:48 -06:00
Rémi Verschelde
de0e8a4c76 Merge pull request #115870 from Repiteo/4.6-cherrypicks
[4.6] Cherry-picks for the 4.6 branch (future 4.6.1) - 1st batch
2026-02-05 21:10:50 +01:00
Zac Luzader
a5f67bc458 Use sky's corrected camera projection for combined_reprojection
(cherry picked from commit 56e646c2170a91d1432b43471330da818a2a8b82)
2026-02-05 10:05:06 -06:00
Anish Kumar
ac86b22f3b Fix crash in StorageScope.kt on Android
(cherry picked from commit 40b770ecf019c3742b4dbc9a8ce7b11168f99824)
2026-02-05 10:05:06 -06:00
Anish Kumar
f9fc70cf96 Android: Fix plugin type mismatch regression
(cherry picked from commit 5928e260d428bee0afe5d5ca0f8bbfde832eb4f2)
2026-02-05 10:05:05 -06:00
HolonProduction
98be0bbc32 LSP: Handle clients that do not support CompletionContext
(cherry picked from commit 0080d6f109d769478b049a0b3621183f8df71776)
2026-02-05 10:05:04 -06:00
HolonProduction
0762732d4d LSP: Add godot to known language ids
(cherry picked from commit 9c72dafbe6443b61c5dda39b63edd261e9034989)
2026-02-05 10:05:03 -06:00
Robert Yevdokimov
cbdc2a2d85 Fix Skeleton3D Edit Mode bone buttons have priority over transform gizmo
(cherry picked from commit 41bf7648c29762cd3c3e9d647c99f6a363008811)
2026-02-05 10:05:03 -06:00
Mikael Hermansson
aff6e91048 Fix transform updates sometimes being discarded when using Jolt
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
(cherry picked from commit e7cf2f42cc71179cb7e4d7caa35f3d3a9834dc66)
2026-02-05 10:05:02 -06:00
Skyth
19df5470c8 Pick the sample closer to the camera when resolving 2x MSAA.
(cherry picked from commit f975cfe037971bc1684d64d31be7be09b31aa093)
2026-02-05 10:05:01 -06:00
Silc Lizard (Tokage) Renew
fbf92d7642 Fix LookAtModifier3D / AimModifier3D forward vector
(cherry picked from commit 381ad1e4b549790c8dbe34ebb1db48d53bace26d)
2026-02-05 10:05:01 -06:00
Anish Kumar
a570951ff4 Android: Fix Bad file descriptor in SAF/MediaStore in long term access
(cherry picked from commit 1c80b25af8c6c6f8cf6c80b96e7fdb10a18efa8a)
2026-02-05 10:05:00 -06:00
kobewi
2dec60976f Fix wrong base type when creating script
(cherry picked from commit afdc1d64567b93d5b6fda8f9e20cde462a4fbea0)
2026-02-05 10:04:59 -06:00
Saulo-de-Souza
aac131f386 CreateDialog: return type name instead of script path for custom types
(cherry picked from commit 35a9ec140fa6aaa215e2c61e209dac6790d5a0df)
2026-02-05 10:04:58 -06:00
Pāvels Nadtočajevs
30dc8889fe [Export] Load translation files to check locale for ICU data export.
(cherry picked from commit 1ea927cadcd7803af49cf2476512c6d91bfecd8a)
2026-02-05 09:46:09 -06:00
Dery Almas
6a0b2db3ac Wayland Embedder: Fix FD leak with inert objects
Freshly deleted objects are temporarily "inert" until their destruction
is acknowledged by the compositor.

Inert objects are ignored. By doing so, we mistakenly returned too
early and missed some FD cleanup logic. This patch ensures that any
outstanding FDs are always closed by moving its logic outside of the
message handling routine.

(cherry picked from commit 6e5d1e00e02cf9086224b5eb3258f901a26de413)
2026-02-05 09:46:08 -06:00
clayjohn
d376ca77dc Avoid reading from sky pointer when rendering background without sky
(cherry picked from commit da7540f3f19ad7c05acd5f3632ed349a0db75032)
2026-02-05 09:46:08 -06:00
Clay John
5207208577 Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background
(cherry picked from commit b4b20e95ed4e18d18370f76f6faad5f8e1e380d3)
2026-02-05 09:46:07 -06:00
Lukas Tenbrink
1f6f4b622e Fix the NodePath hash function to not yield the same value for similar paths.
(cherry picked from commit a6e952c1604963023a87c07093cc9b24e6d6591d)
2026-02-05 09:46:06 -06:00
bruvzg
5222598c11 [Windows] Disable MSVC control flow check on IAT hooks.
(cherry picked from commit 9c753ebe8432991c88a0b0c934f8dea029f59b6f)
2026-02-05 09:46:06 -06:00
Rémi Verschelde
45f8e0894b Revert "Improve performance of CSharpLanguage::reload_assemblies"
This reverts commit f68bf2f545.

This seems to trigger occasional editor crashes.

Fixes #115460.

(cherry picked from commit 63e7936e18026d483135c28856b5338b50efb923)
2026-02-05 09:46:05 -06:00
Jakub Marcowski
6188f459b3 libpng: Update to 1.6.54
(cherry picked from commit 7ac0eef82801fce2e069262c1a6149e2251bcfa2)
2026-02-05 09:46:05 -06:00
Rémi Verschelde
0227be0bdb Sync translations with Weblate 2026-01-30 17:38:48 +01:00
Thaddeus Crews
543f47485c Bump version to 4.6.1-rc 2026-01-26 09:55:29 -06:00
Rémi Verschelde
89cea14398 Bump version to 4.6-stable \o/
Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine,
including a wide array of features that enable countless developers to publish
games in all genres. For example, Steam got over
[1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot)
in 2025, while itch.io consistently gets around
[500 new Godot games per week](https://itch.io/game-development/engines/most-projects)
(game jams, prototypes, etc.).

While every Godot user still has their own favorite missing feature which
they're eagerly awaiting, for the most part the engine is fully capable.
But there are still so many minor roadblocks, papercuts, workflow issues or
outright bugs which can make the experience of developing and publishing games
more painful than we'd like.

So for this release, there was a significant focus on polish and usability,
aiming to firmly establish Godot as an engine that you can rely upon, while
keeping the iteration speed, lightweightness, and flexibility which make users
love it.

Close to 400 contributors were involved in this new feature release, authoring
2,001 (!) commits, and we want to thank them all for their amazing contributions,
as well as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.

See the release page for details: https://godotengine.org/releases/4.6/
2026-01-25 13:41:41 +01:00
Rémi Verschelde
8322eb1414 Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
Rémi Verschelde
d5edd4a592 Sync translations with Weblate 2026-01-25 10:07:59 +01:00
Rémi Verschelde
39ef602b9b Update DONORS list 2026-01-25 09:59:40 +01:00
Rémi Verschelde
83e105ea35 Merge pull request #115348 from YeldhamDev/theme_goodies_nocheck_edition
Fix not being able to remove empty theme overrides in the editor
2026-01-25 09:54:05 +01:00
Michael Alexsander
810b377492 Fix not being able to remove empty theme overrides in the editor 2026-01-24 20:52:02 -03:00
Rémi Verschelde
04249468d3 Merge pull request #115293 from mooflu/arc-113263
Geometry2D: Remove `arc_tolerance` scaling and the comment related to that.
2026-01-24 22:50:36 +01:00
Rémi Verschelde
cca9d04b56 Merge pull request #115330 from KoBeWi/famous_last_fix
Don't force list icon size in EditorFileDialog
2026-01-24 21:35:51 +01:00